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What cashback is for local shops, and when it pays off

Published on · 5 min read

Cashback means giving the customer back part of what they spent — not in cash, but as balance they can only use in your business, on a later visit. Sell something for €40 with 5 % cashback and the customer leaves with their purchase and €2 credited to their account for next time.

Put like that it sounds like a discount by another name, and that's exactly the confusion worth clearing up before deciding whether it suits you.

How it differs from a discount

A 5 % discount reduces the amount of this purchase. The customer pays less today and leaves. Cashback leaves today's amount untouched and creates a reason to come back tomorrow: that balance is only worth something inside your shop.

  • A discount is always consumed. Cashback balance isn't: some of what you issue is never redeemed.
  • A discount tells you nothing. Cashback does, because holding a balance means being identified somehow.
  • A discount rewards the purchase. Cashback rewards the next visit.

How it differs from stamps

Stamps count visits; cashback counts euros. That's why stamps work when every purchase is similar — a coffee, a loaf, a haircut — and cashback works when they aren't.

In a shop where one customer spends €8 and another €120, giving each of them one stamp is unfair to the second and expensive for you. Returning a percentage treats both equally well, proportionally, without you having to invent tiers.

What it actually costs

The sum that matters isn't "how much do I give back" but "how much does what I give back cost me". Cashback is issued on the sale price, but it's redeemed against goods that cost you your margin, not the retail price.

On a 40 % gross margin, giving back 5 % of the sale costs you, in goods, around 3 % of that sale. That isn't a promise of profitability: it's the arithmetic of your own margin, and it's worth doing with your numbers before fixing the percentage. If your margin is thin, the same 5 % is a completely different thing.

  1. Take your real average gross margin, not the one you'd like to have.
  2. Decide what percentage of the sale you want to return and multiply it by (100 % − margin) to estimate the cost in goods.
  3. Check that cost fits inside what you already spend on promotions. If you're running offers, this doesn't add to them: it replaces them.

How to choose the percentage

Two opposite mistakes, both common. Give back too little and the balance goes unnoticed and nobody returns for it: two cents move nobody. Give back too much and you're handing margin to people who were coming back anyway.

The practical test: the balance built up after two or three normal purchases has to buy something recognisable from your shop. If after three visits a customer can't take anything home with their balance, the percentage is too low for your average ticket.

When it pays off

  • Variable tickets: clothing, hardware, household goods, gift shops, sports kit.
  • Purchases that are spread out but repeat across the year.
  • Businesses where the customer picks between several similar shops and decides on the spot.
  • When you already run ad-hoc discounts with no control and want to tidy them into one mechanic.

When it doesn't

  • Very thin margins: on tobacco, newspapers or phone top-ups the percentage eats the profit.
  • A once-in-a-lifetime purchase: there's no next visit to reward.
  • A very small, uniform ticket: stamps are easier to grasp there and cheaper to explain.
  • If you won't be able to explain it consistently at the counter. Cashback nobody mentions is a cost with no effect.

The details to settle before you start

Cashback gets messy when the rules are improvised along the way. Before starting, decide and write down:

  • Whether the balance expires, and after how long. If it does, say so beforehand, not afterwards.
  • Whether a whole purchase can be paid with balance, or only part of it.
  • Whether balance earns further balance (normally it shouldn't).
  • What happens with a return: if the customer brings the product back, the balance it generated is withdrawn.
  • Whether it accrues during promotions and sales, or only at full price.

Those five lines, visible at the counter and on your listing, head off almost every argument this kind of program tends to cause.

How to run it without going mad

By hand it stops being viable past a few dozen customers: you have to note the balance, find it on the next visit, subtract and not get it wrong. That's why cashback usually comes with a tool that keeps the count and shows it to the customer.

In Toldea, cashback is one of the available mechanics alongside stamps and points: the customer identifies themselves by scanning a QR in the browser, sees their balance, and you deduct it on the next purchase. Getting started costs €0. There are other options out there; what there isn't is a comfortable way to run this on paper.

One last thing: cashback doesn't fix a shop nobody feels like returning to. It's a good multiplier of something that already works, not a substitute for the reason somebody walked in to begin with.

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